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Example Use of FractalGen's Output Images

All images and sample screens (c) ShadowLight, Inc. 2002


We will demonstrate how to use FractalGen's Output Images in a 3D Program (LightWave 3D in this case)

  1. Displacement - grayscale image to displace the landscape grid object
  2. Color - Add to the color channel to color the landscape
  3. Bump - Add to the bump channel to add bumps along the surface.

Three example maps are shown here side by side (shown side by side & reduced 1/2 size):

In the example that follows, the descriptions, images and terminology are relative to LightWave 3D's interface. Your setup may be different for your software but should be similar.

OpenGL with:

Solid Color

Smoothing ON

 

 

OpenGL with:

OpenGL Textures ON

Well, you can now see where we are headed with this process!

 

 

Bumps Added

RENDERED with:

Shadows = OFF

Reflection = OFF

Refraction = OFF

Water Object Added

RENDERED with:

Shadows = OFF

Reflection = OFF

Refraction = OFF

 

Add Gradient Backdrop

Add Bumps to water

RENDERED with:

Shadows = ON

Reflection = ON

Refraction = OFF

Turn Fog ON

Lower & change camera position

RENDERED with:

Shadows = ON

Reflection = ON

Refraction = ON

 

Turn Fog OFF

Add more bumbs to the land

RENDERED with:

Shadows = ON

Reflection = ON

Refraction = ON

In the last two images, notice the dark blue in the water between the islands. This is a result of the combination of

  • underwater color mapping
  • transparency of the water object
  • rendered refraction

Looks nice!

This concludes a basic idea of using FractalGen's output maps.

You can experiment as much as you desire with different camera angle or flyover animations. The possibilities are endless!

Some suggestions for experimentation:

  1. Set the color image map to 70% opacity and add many other color layers (fractal color noise for example)
  2. Add many layers of bump mapping to the landscape object.
  3. Animate the land growing from 0 m to 100 m. This looks similar to the "Genesis Torpedo" effect in "Star Trek II"
  4. If using refraction, experiment with different values for transparancy & reflection for the water.
  5. Put the camera under water and use some bluish green fog. Add a fish or two!
  6. Add buildings or other objects to the scene (lighthouse, pier, boats....)

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